Pure Euchre: Privacy Policy

Pure Play Studios LLC

Effective date: October 23, 2026

Pure Euchre is a card game. This policy explains what information the app uses, where it goes, and what it never does. It is short because there is not much to say: Pure Play Studios runs no game servers and holds no personal information about you. The one part of the app that does collect information is advertising, and that section says exactly what is collected and by whom.

The short version

  • We do not operate any game server. Nothing about how you play is sent to us.
  • We do not collect, store, sell, or share personal information.
  • We add no analytics or crash reporting libraries of our own. The advertising software described below is the only third party code in the app that collects anything, and you can turn its tracking off.
  • Your settings live on your device. Your statistics, rank and the friends you make in the app live on your device too, with a copy in your own iCloud so your other devices have them.
  • Once a day the app reads a small announcements file from our website. Nothing about you is sent with that request.
  • Online matches against other people, leaderboards and Game Center friends run on Apple’s Game Center, under Apple’s privacy policy.
  • The app contains no free text chat. Everything a player can say at an online table is a fixed phrase from a list we wrote.

The rest of this document says the same things in more detail.

Who we are

Pure Euchre is made by Pure Play Studios LLC, a company in the State of Washington, United States. If you have a question about this policy or about your information, contact us at info@pureplaystudios.net.

Information that stays on your device

Pure Euchre keeps the following on your device, in the app’s own storage:

  • Your settings: theme, card deck and back, table felt, avatar, sounds, the match length and computer player strength you last chose, the house rules you have chosen, and similar preferences.
  • Your statistics and rank: matches and hands played and won, tricks taken, the times you called trump and how those calls went, lone hands, euchres, and similar figures, your rating on the game’s ladder, your experience points, and your history of promotions. These are worked out by the app on your device and kept under the identity you play as.
  • Your friends: players you and they agreed to add at an online table, or players you chose to add from a friend link (see Friends, below).
  • Lists of players you have blocked or muted, if any.
  • A guest identity, if you play as a guest: a random identifier and a display name made up by the app from its own vocabulary. Neither is derived from anything about you.
  • Your Game of the Day results and streak.
  • Your daily reminder, if you switch it on: whether it is on and the time you chose (see Reminders, below).
  • Housekeeping: which announcements you have dismissed, whether the app has already asked you to rate it, how many matches you have played, whether an advertisement is due, whether an item you earned by watching an advertisement is still yours for the day, which gifts you send most often, and a random identifier for this device that keeps its records apart from your other devices’ in your iCloud.
  • A diagnostics log, if you leave it switched on: a record of what the game is doing, kept only on the device, for tracking down a problem. It is sent nowhere unless you choose to share it with us.

None of this leaves your device, apart from the statistics, rank and friends list that iCloud carries between your own devices, described below. We cannot see it, and we do not receive a copy. If you delete the app, it is gone. You can also delete it from inside the app under Settings, Delete my account, which removes your name, guest identity, statistics, rank, friends, and blocked and muted players, and, for a Game Center player, the copies on your other devices as they next sync.

We do not back this information up for you. If you change phones, it does not follow you, because there is no account of ours for it to follow. (Your iPhone backup may carry it, as it carries every app’s data; that is Apple’s backup, under Apple’s terms.)

Friends, statistics and rank across your devices

During or after an online match you can ask another player at the table to be your friend, and accept or decline their request. The request and the answer travel between the devices over Apple’s Game Center networking, as the match does. You can also add a friend by opening a friend link someone has shared with you (see Sharing from the app, below); the app shows who the link names and adds them only if you accept. Friends are a list of each friend’s Game Center identifier, nickname and chosen avatar, kept on your device under your own Game Center identity. Your statistics and your rank are kept under that identity the same way; a guest’s are kept on the device under the guest.

If your device uses iCloud, Apple copies a Game Center player’s friends list, statistics and rank between your devices through iCloud’s key value storage, so a friend made or a match won on one of your devices shows on the others. The copies are held in your iCloud account, under Apple’s privacy policy; we have no access to them. Removing a friend, or deleting your account in the app, removes them from the copy as well. If iCloud is off, everything stays on the one device. A guest’s records never leave the device.

Game Center

Online matches against other people, the worldwide leaderboards, Game Center friends and your Game Center profile are provided by Apple’s Game Center, not by us. When you sign in with Game Center, Apple makes certain information available to the app:

  • A player identifier scoped to this game. Apple issues a different identifier to each game, so this one cannot be matched against any other app.
  • Your Game Center nickname, which the app shows as your name. If Apple gives the app no usable nickname, the app shows a name it makes up instead.
  • Your Game Center profile photo, if you have set one, which the app can show as your portrait.
  • Which of your Game Center friends also play Pure Euchre, so the app can list them for you to invite, and how they did on the game’s leaderboards, including today’s Game of the Day, so the app can show them beside your own result. The app reads this from the game’s own leaderboards; it never asks for your full Game Center friends list.
  • Whether your account is restricted, for example whether multiplayer games or communicating with other players are switched off in Screen Time, so the app can respect that.

The app uses this information only to run the game in front of you. It does not send any of it to Pure Play Studios, because there is nowhere for it to go. Your rating, experience points and Game of the Day scores are submitted to Game Center directly, where Apple stores them.

Your Game Center nickname, photo and scores are visible to other Game Center users, as described in Apple’s own terms. That is Apple’s setting and Apple’s data; you control it from your Game Center profile in Settings, and an abusive nickname or photo can be reported to Apple from that player’s Game Center profile.

Apple’s Game Center privacy information: https://www.apple.com/legal/privacy/data/en/game-center/

Online matches

An online match seats four players in two partnerships, found by Game Center’s matchmaking or invited by a friend. One of the players’ devices acts as the table’s host, and the devices exchange what is needed to play: each player’s Game Center identifier, display name, avatar and rating, who sits where and the match’s settings, each call (passing, ordering up, naming trump, going alone, and, where the house rules allow, defending alone or throwing in a farmer’s hand), the dealer’s discard, every card played, including a card slammed down, the score and the turn clock, which fixed chat phrase or gift a player chose to send, friend requests and their answers, requests to play again, and the sealed numbers each device contributes to every shuffle so that all of them can check afterwards that the deal was honest. If the host’s device drops out, each of the others tells the new host which cards it holds, so the hand can go on. This traffic goes through Apple’s Game Center networking, directly between the players. We do not receive it, relay it, or store it.

The other players can see your Game Center nickname and photo, your avatar, your rank badge and your rating, your calls and the cards you play, and any chat phrase or gift you send. They cannot see the cards in your hand while a hand is played. When a hand is over, every device receives what it needs to check the deal, and from that the cards dealt in that hand can be worked out.

If not enough people are found within a short wait, computer players take the empty seats, and the app marks each one as a computer. If you leave a match, or let your turn clock run out too many times in a row, a computer player takes your seat for the rest of it. A computer player is part of the app on a player’s own device; nothing is sent to us to play against it.

Two things are deliberately impossible in Pure Euchre:

  • There is no free text chat. Every phrase a player can send is chosen from a fixed list written by us, and every gift from a fixed catalogue. Nobody can type a message to you.
  • The app never transmits photos. A profile photo is loaded by each player’s device directly from Apple; the app itself never sends an image to anyone.

Blocking and muting

If you block a player, the block is kept on a list on your device: you are not seated with them again, their chat and gifts are hidden from you, their invitations and friend links are ignored, and they are removed from your friends. If you mute a player, their chat and gifts are hidden but you can still be seated together; you can also silence only the cards they slam down. These lists are not sent to us or to Apple, and the other player is not told. There is no report form in the app, because there is nothing of ours to report to: the words and gifts players can send are ours, and names and photos are Apple’s. If a player is abusive, report their Game Center profile to Apple.

Purchases

Pure Euchre offers optional purchases: avatars, card decks and backs, table felts, gifts to give other players at the table, and No Ads as a monthly or yearly subscription or a one time purchase. Purchases are handled entirely by Apple’s App Store through your Apple Account. We never see your payment details, and we do not receive your name, address or card information. Apple’s privacy policy governs the transaction. A record of what you have purchased is kept by Apple and read by the app so it can show you what you own.

Advertising

The free version of Pure Euchre shows advertisements. This is the one part of the app that collects information, and it is done by advertising companies under their own privacy policies, not by us. We do not receive it.

The advertisements are provided by Google AdMob. If another advertising company is ever added, it will be listed here. To show, measure and pay for ads, Google may collect from your device:

  • an advertising identifier, if you allow tracking (see below), and an identifier for this app on this device;
  • your IP address, and from it your approximate location and country;
  • information about your device (model, operating system, language, screen size, network type) and about the app;
  • how ads are shown and interacted with, and whether an app advertised to you was later installed;
  • diagnostic information about the advertising software itself.

You may also choose to watch an advertisement to use a paid avatar, gift, card back or felt for the day, or to play the Game of the Day again for practice. Nothing in the game requires you to, and the same collection applies while it plays.

Tracking. Shortly after you first sign in, on the Home screen and before any ad is shown, iOS asks whether you allow Pure Euchre to track you across other companies’ apps and websites. If you have No Ads, the app does not ask then, and asks only if you later choose to watch an advertisement. If you allow it, the advertising companies may use your device’s advertising identifier to personalize ads and to attribute installs. If you decline, ads are still shown, but no advertising identifier is available to them, and the app tells the advertising software that your information may not be sold or shared. You can change your answer at any time in Settings, Privacy & Security, Tracking. Where the law requires consent for personalized advertising, in the European Economic Area, the United Kingdom and Switzerland for example, the advertising software shows its own consent request, and its ads are personalized only if you agree; you can change that choice later from the app’s Settings.

Purchasing No Ads removes the advertisements the game shows on its own, after a match and between hands. An advertisement you choose to watch in exchange for a day’s use of a paid item, or for a practice round of the Game of the Day, still plays with No Ads active, and the same collection applies to it; if you never choose one, the advertising software has nothing to show and nothing to measure.

Google’s privacy policy: https://policies.google.com/privacy

How Google uses information from apps that use its services: https://policies.google.com/technologies/partner-sites

Our website and announcements

Once a day, when you open the app, it reads a small file from our website, at euchre.pureplaystudios.net, so that we can show you an announcement, an update to Pure Euchre, say, or another game we have made. The request carries no identifier and nothing about you or your play. Like any web request it does carry your IP address, and the company that hosts that file for us, Netlify, may record it in ordinary access logs under Netlify’s privacy policy. We do not read those logs to identify anyone. The page that a shared link opens in a web browser (see Sharing from the app, below) is on the same site and is hosted the same way. There is no other communication between the app and us.

Reminders

If you switch on the daily reminder, the app schedules a notification on your device for the time you choose, saying that today’s Game of the Day is ready. iOS asks your permission first. The reminders are scheduled and delivered by your device alone; nothing is sent to us or to anyone else, and you can switch them off at any time in the app’s Settings or in iOS Settings.

Rating the app

After you have won a few matches, the app may occasionally ask whether you would like to rate it. That request is Apple’s own rating card; whether it appears, and what you answer, is handled by Apple’s App Store and never reaches us. You can switch these requests off for every app in Settings, Apps, App Store, In-App Ratings & Reviews.

Sharing from the app

Pure Euchre lets you share a picture of a match result, your rank, your statistics or your place in the world, a newspaper style front page of a match, your Game of the Day result, or an invitation to play, using your phone’s standard share sheet. You choose whether to share and with whom. The app does not know what you did with it and receives nothing back.

The share sheet also offers Save to Photos. If you choose it, iOS asks your permission for the app to add pictures to your photo library; the app can only add the picture you chose, and cannot see or read your library.

A shared picture can show your Game Center nickname, avatar, rank and how you did. A picture of an online match can show the other players’ nicknames, avatars and results, just as yours may appear in a picture one of them shares. Your Game of the Day result can show the nicknames, places and scores of friends who played that day, and a friend’s can show yours the same way. Share where you would be comfortable showing it.

Most shares come with a link, and the newspaper front page prints it as a code that can be scanned:

  • For a Game Center player, the link carries your Game Center nickname and the player identifier Apple issued you for this game, so that a person who opens it on a device with Pure Euchre can add you as a friend there, and a person without the app is shown where to get it. A Game of the Day share also carries that day’s date, so the link opens the app on that day’s game. All of this travels in the part of the link that a web browser keeps to itself, so none of it is sent to our website when the link is opened. Anyone you send the link to can read your nickname from it. A link shared by a guest leads to the app and identifies nobody.

Children

Pure Euchre is not directed at children under 13, and we do not knowingly collect personal information from anyone, of any age, because the app does not collect personal information at all.

Game Center accounts for children are managed by a parent or guardian through Apple’s Family Sharing, and Apple restricts what those accounts can do. Pure Euchre respects those restrictions: where Apple reports that multiplayer games are switched off for an account, the app disables online matches against other people, and where Apple reports that communicating with other players is switched off, the app neither sends nor shows chat phrases and gifts in an online match.

Your rights

Depending on where you live, you may have rights over personal information a company holds about you, including the right to see it, correct it, delete it, object to how it is used, or opt out of its sale or sharing.

Pure Play Studios holds no personal information about you, so there is nothing for us to show, correct or delete. Everything the app keeps is on your device, and you can delete it yourself at any time from inside the app or by removing the app. Information held by Apple through Game Center, iCloud or the App Store is subject to Apple’s privacy policy and Apple’s tools for accessing and deleting it. Information collected by the advertising companies is subject to their policies, linked above; declining tracking in Settings is your opt out from personalized advertising and from the sale or sharing of your information for it.

If you contact us with a request about your information, we will tell you exactly this, and help you find the right place if it is Apple or an advertising company. We will keep your email only as long as it takes to answer it.

We do not sell personal information, and we have never sold it. We do not share it with third parties for their own purposes.

Security

Because we hold no information about you, there is no database of ours to breach. Information on your device is protected by your device’s own security. Information handled by Apple is protected by Apple, and information handled by the advertising companies by them.

Changes to this policy

If we change this policy, we will update the effective date at the top and, for any change that matters, note it in the app’s release notes or its announcements. Continuing to use the app after a change means the new policy applies.

Contact

Pure Play Studios LLC info@pureplaystudios.net https://www.pureplaystudios.net